I've seen a few macros that uses a number instead of writing in the full name of the item you want it to use. What are the numbers for each item. Use GetInventorySlotInfo (invSlotName) to get the current mapping. This list is only meant to be used as a reference for reverse mapping while debugging. Step 3: Refer to the item slot ID list below depending on the item: I've personally used tMorph since MoP and have never been banned.